![]() T3 heavy point defense : very high health and range, good damages.T3 point defense (UEF aleady has one from te base game) : medium health, pretty good damages and range.T2 anti-navy turret : high range and damages, only attacks boats.T2 experiental point defense : high damages, range and health.T2 heavy point defense : high range and health, but expensive.T2 point defense (from the base game) : medium range, medium to low dps, low health.T1 artillery : UEF and Cybran have rapid-fire artillery, Aeon and Seraph have light artillery.T1 polyvalent turret : can shoot ground and air, medium range and health, high dps.T1 heavy turret : high range and health, but expensive.T1 small turret (from the base game) : high dps but low range and health.Advanced defense optionsĮach faction has the following items, buildable by there tier respective field engineers : With an exception for T3 experimentals gunships that are atually spaceships, thus not buildable in factories but by engineers. Battleship : (buildable in naval factory) high firepower, range and health, low mobility.Gunship : (buildable in air factory) high air-sol dps but weak against fighters.Assault Bot : high mobility and fire rate, lower range and damage.Mobile siege unit : high firepower and range, low mobility.Tech 1, 2 and 3 experimentalsĮach tech level has it's experimental unit set mod mid-game superiority. In Mixed Combat Pack, every unit or building has it's specific use case, like in the base game. The reason behind this is to not have off-screen buildable components like we can have with Total Mayhem, and there are so many options that most of them becom useless. Both can build experimental mobile units. In this mod, the 2 typs of engineers have their specific buildset.īasically, engieers can build economic or intelligence and field engineers can build defense. Mod content Engineers and field engineers Delete the previous MCP folder in your mods.Copy the MCP folder to the right location. ![]() ![]() Open the git bash inside the mcp-mod folder.Copy the MCP folder in Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods.Open the git bash at the location where you want to get the files. ![]()
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